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Adversarial Ranking for Language Generation

Neural Information Processing Systems

Generative adversarial networks (GANs) have great successes on synthesizing data. However, the existing GANs restrict the discriminator to be a binary classifier, and thus limit their learning capacity for tasks that need to synthesize output with rich structures such as natural language descriptions. In this paper, we propose a novel generative adversarial network, RankGAN, for generating high-quality language descriptions. Rather than training the discriminator to learn and assign absolute binary predicate for individual data sample, the proposed RankGAN is able to analyze and rank a collection of human-written and machine-written sentences by giving a reference group. By viewing a set of data samples collectively and evaluating their quality through relative ranking scores, the discriminator is able to make better assessment which in turn helps to learn a better generator. The proposed RankGAN is optimized through the policy gradient technique. Experimental results on multiple public datasets clearly demonstrate the effectiveness of the proposed approach.


MemVLT: Vision-LanguageTrackingwithAdaptive Memory-basedPrompts

Neural Information Processing Systems

As an extension of traditional visual single object tracking (SOT) task [2, 3, 4], VLT can harness the complementary advantages of multiple modalities. Therefore, vision-language trackers (VLTs) have the potential to achieve more promising tracking performance, which has recently attracted widespreadattention[5,6,7,8].






DesCo: Learning Object Recognition with Rich Language Descriptions

Neural Information Processing Systems

Recent development in vision-language approaches has instigated a paradigm shift in learning visual recognition models from language supervision. These approaches align objects with language queries (e.g. "a photo of a cat") and thus improve the models' adaptability to novel objects and domains.



HUMANISE: Language-conditioned HumanMotionGenerationin3DScenes

Neural Information Processing Systems

We automatically annotate the aligned motions with language descriptions that depict the action and the unique interacting objects in the scene;e.g., sit on the armchair near the desk. HUMANISE thus enables a new generation task,language-conditioned human motion generation in 3D scenes.The proposed task is challenging as itrequires joint modeling of the 3D scene, human motion, and natural language.